Exploring Abusing Froxels For Gpu Driven Particles

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  • Developed by Reuben Friesen and Elizabeth Labelle A
  • In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting
  • The last one was CPU based. These
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MY LINKS: Your support helps me create more cool stuff like this shader, my other shaders, my resource pack, and shader ... Experimentation with a simple physically based (Newtonian dynamics) GPU Meshlet occlusion culling in Metal 4 (and 3). Frame time is 2 ms in Xcode frame capture (compression killed the quality oops).

Dust GPU Particles - Flow

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