Exploring Position Based Fluid Test
Exploring Position Based Fluid Test reveals several interesting facts.
- Real-time simulation showing high viscosity
- I changed my sph solver to use
- Testing
- Fluid
- Stats: Implemented in: Unity 3D with compute shaders Rendering method: Screen Space
In-Depth Information on Position Based Fluid Test
New http://blog.mmacklin.com GPU Showing interaction between Showing collision with static convex shapes, details at http://blog.mmacklin.com 100000
CUDA/C++
Stay tuned for more updates related to Position Based Fluid Test.