Understanding Stanford Bunny Ray Tracing
Exploring Stanford Bunny Ray Tracing reveals several interesting facts. Refraction effects were implemented in this step of
Key Takeaways about Stanford Bunny Ray Tracing
- 400k triangle scene, rendered in real-time (20-60 fps) using Brigade 2 on 2x GTX580 GPUs.
- Chapters three to five of the book add textures to the
- A demo of the
- Stanford Bunny
- This is an animation I've made using a Java
Detailed Analysis of Stanford Bunny Ray Tracing
Real-time path Using the physically-based Approx 100000 triangles Intel Pentium 4 @2.80GHz 3.00GB system RAM NVIDIA GeForce GTX 460 GPU (1024MB dedicated ...
Video rendered by my raytracer showing reflections and lighting with a high-poly mesh. The model is taken from the
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