Understanding Stanford Bunny Ray Tracing

Exploring Stanford Bunny Ray Tracing reveals several interesting facts. Refraction effects were implemented in this step of

Key Takeaways about Stanford Bunny Ray Tracing

  • 400k triangle scene, rendered in real-time (20-60 fps) using Brigade 2 on 2x GTX580 GPUs.
  • Chapters three to five of the book add textures to the
  • A demo of the
  • Stanford Bunny
  • This is an animation I've made using a Java

Detailed Analysis of Stanford Bunny Ray Tracing

Real-time path Using the physically-based Approx 100000 triangles Intel Pentium 4 @2.80GHz 3.00GB system RAM NVIDIA GeForce GTX 460 GPU (1024MB dedicated ...

Video rendered by my raytracer showing reflections and lighting with a high-poly mesh. The model is taken from the

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