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  • Repository available at https://github.com/geoo993/ComputerGraphicsWithOpenGL.
  • This series of videos explains how to implement lighting from scratch in WebGL.
  • Demonstration of 3 different shaders. Made with OpenGl and SDL2. Description of different shaders (including Minnaert): ...
  • Blinn-Phong Reflection Model in Blender
  • An implementation of the Phong Lighting

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Lecture we look at the Simple Computer Graphics (MTAT.03.015) course learning video. Graphics researcher James

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