Exploring 0206 Maya Texture Workflows Unit 2 Assignment

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  • History is one of them click on ambient occlusion and we're going to set that to a tiff that's going to go into my
  • And there we go we have now a wooden crate with some cool
  • Three-Dimensional object we can go window UV
  • Now if we take 128 and divide it by
  • Notice how it breaks that

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Assignment Okay and we'll go back to All right Watch More

So I like to kind of do this in stages I keep getting up I'll get a base

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