Exploring 0206 Maya Texture Workflows Unit 2 Assignment
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- History is one of them click on ambient occlusion and we're going to set that to a tiff that's going to go into my
- And there we go we have now a wooden crate with some cool
- Three-Dimensional object we can go window UV
- Now if we take 128 and divide it by
- Notice how it breaks that
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Assignment Okay and we'll go back to All right Watch More
So I like to kind of do this in stages I keep getting up I'll get a base
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