Exploring 08 Part 2 Hippo Rendering Pipeline Implementation C Game Engine Programming
Exploring 08 Part 2 Hippo Rendering Pipeline Implementation C Game Engine Programming reveals several interesting facts.
- CORRECTIONS !!! Note that in
- Previously we started working on creating
- Decided to use BGFX
- We set up a callback function that listens to changes on the glfw window and updates the dimensions of the window wrapper class ...
- We add some features like mouse-controlled cursor position, pasting from the clipboard, tweakable colors.
In-Depth Information on 08 Part 2 Hippo Rendering Pipeline Implementation C Game Engine Programming
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