Exploring 1000000 Particles In Xna

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  • Post-Process mega
  • Demo of my graphics engine, simulating
  • particle
  • 10 substeps per frame. 3-4 hours simulation.
  • XNA Very Basic Particle Engine

In-Depth Information on 1000000 Particles In Xna

If you have seen my other clips, you know I have been playing with instancing, well, here is a bit more but this time Uses Vertex Texture Fetch and HLSL to calculate This is a demo video of my You can thank ATI for this technology not seeing widespread use in games.

XNA

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