Exploring 1000000 Particles In Xna
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- Post-Process mega
- Demo of my graphics engine, simulating
- particle
- 10 substeps per frame. 3-4 hours simulation.
- XNA Very Basic Particle Engine
In-Depth Information on 1000000 Particles In Xna
If you have seen my other clips, you know I have been playing with instancing, well, here is a bit more but this time Uses Vertex Texture Fetch and HLSL to calculate This is a demo video of my You can thank ATI for this technology not seeing widespread use in games.
XNA
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