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  • I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...
  • add to wish list : https://store.steampowered.com/app/2964690/DAY_OFF_Moonriver_incident/?beta=1 A
  • Thanks for deciding to watch episode 2. In this episode, we have a look at the structure of the different projects that we imported ...
  • I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay. I improved my ...
  • First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...

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I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ... I started working on the entity system I went ahead and loaded up 100 humans along with the player human. My random skin tone ... I added higher level water functionality which allows lakes to exist. The lake water uses the original water texture while the sea ... I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ...

added unloading. I haven't added the final level of scale but I plan on doing that next. please comment if you have an idea for ...

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