Exploring 2d Realtime Stable Fluids Implemented Using Cuda
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- 2D
- DFSPH (divergence-free smoothed particle hydrodynamics) is a method presented by Prof. Dr. Jan Bender & Dr. Dan Koschier ...
- A Simulation of
- A demonstration of an
In-Depth Information on 2d Realtime Stable Fluids Implemented Using Cuda
A Honours project in BSc (Hons) Computer Games Technology at Abertay University, Dundee. Dissertation Abstract: Reimplementation of a previous http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html https://github.com/MomoDeve/FluidSimulation.
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