Exploring 2d Realtime Stable Fluids Implemented Using Cuda

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  • 2D
  • DFSPH (divergence-free smoothed particle hydrodynamics) is a method presented by Prof. Dr. Jan Bender & Dr. Dan Koschier ...
  • A Simulation of
  • A demonstration of an

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A Honours project in BSc (Hons) Computer Games Technology at Abertay University, Dundee. Dissertation Abstract: Reimplementation of a previous http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html https://github.com/MomoDeve/FluidSimulation.

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