Exploring 2d Shadow Casting Line Of Sight Algorithm Tests

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  • I am writing a basic
  • Seems to be working fairly well. For
  • early prototype of
  • Based on the description of the
  • At first I wanted to use a tile based approach and then tweak it with a pixel one but it was all too complicated . Now the client ...

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Project now available on GitHub: https://github.com/SuperV1234/Specimen In this (long, sorry) video I cover a variety of things to implement a classing I wanted to try switching from ray traced A quick video of the

"game" mockup (video of current progress) using libGDX, and world.raycast(). in this example, there were 1000 rays

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