Exploring 3do Ray Casting Project Part 4
Let's dive into the details surrounding 3do Ray Casting Project Part 4.
- A look into a
- BioFury, a zombie First Person Shooter homebrew
- In this video I'm going to show you how I make my
- I'm happy to announce this game is ready after 9 months of what started as a
- I'm making this video public just because it's to be embedded in a blog post I'm preparing.. I realize it doesn't make much sense ...
In-Depth Information on 3do Ray Casting Project Part 4
Wall sliding implemented. Now using preamble flags to clip my sprites and optimize the drawing routine. Digitizing my own ... Short video but many updates. Added my own custom pistol and shotgun, using my own props. Enemies can now be ranged or ... A journal system was added for in-game story telling. Secret room support added. A password system was created so levels can ... I made more progress on the editor and show a little more detail on how levels are created and stitched together in the engine.
Thank you for all your nice comments and motivating me to continue making programming tutorials! Thank you for sharing with me ...
That wraps up our extensive overview of 3do Ray Casting Project Part 4.