Exploring Arma 3 Editor Make Editor Objects Editable In Zeus

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  • In this video it shows how to use MCC and
  • Use code line 1: class CfgSounds { tracks[]={}; class Track01 { name = "Track01"; sound[] = {"\Track01.wav", 100, 1.0}; titles[] = {}; } ...
  • This is an
  • IMPORTANT NOTE: The code has been slightly changed. The JIP attribute of the remote exec has been switch from _x to True.
  • Use code line 1: [this,["Enter the tunnel", { _this select 1 setpos (getpos tunnel_2);; }, nil, 1, true, true, "", "true",

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