Introduction to Asteroids Game Multiplayer Testing
Let's dive into the details surrounding Asteroids Game Multiplayer Testing. After a few months of doing absolutely nothing with the project, I implemented a local
Asteroids Game Multiplayer Testing Comprehensive Overview
(Enlarge for better res.) Battle off between the best. Starts off at 10-10. No weapon upgrades. KC Managra is blood-lust red. Asteroids, multiplayer testing (gotod engine) Ok... it may look like i died a lot but it's probably just an Illusination =P.
This is just some work-in-progress
Summary & Highlights for Asteroids Game Multiplayer Testing
- Made using C++, Allegro, and ENet. Sounds effects made with Bfxr. Link to source code and executable program: ...
- I simulated a ping of 150ms round trip and flew the orange ship around. It's basically working despite a lot of jitter on the orange ...
- Exactly 1 minute of local 4-player free play mode. Steam: http://store.steampowered.com/app/602080/Solaroids_Prologue/
- Application executable: http://www.ttoprpg.com/src/multiplayerasteroids.zip I managed to have a couple others join me for a little ...
- Short trailer for Google Play.
That wraps up our extensive overview of Asteroids Game Multiplayer Testing.