Introduction to Asteroids Game Multiplayer Testing

Let's dive into the details surrounding Asteroids Game Multiplayer Testing. After a few months of doing absolutely nothing with the project, I implemented a local

Asteroids Game Multiplayer Testing Comprehensive Overview

(Enlarge for better res.) Battle off between the best. Starts off at 10-10. No weapon upgrades. KC Managra is blood-lust red. Asteroids, multiplayer testing (gotod engine) Ok... it may look like i died a lot but it's probably just an Illusination =P.

This is just some work-in-progress

Summary & Highlights for Asteroids Game Multiplayer Testing

  • Made using C++, Allegro, and ENet. Sounds effects made with Bfxr. Link to source code and executable program: ...
  • I simulated a ping of 150ms round trip and flew the orange ship around. It's basically working despite a lot of jitter on the orange ...
  • Exactly 1 minute of local 4-player free play mode. Steam: http://store.steampowered.com/app/602080/Solaroids_Prologue/
  • Application executable: http://www.ttoprpg.com/src/multiplayerasteroids.zip I managed to have a couple others join me for a little ...
  • Short trailer for Google Play.

That wraps up our extensive overview of Asteroids Game Multiplayer Testing.

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