Exploring Bevy 3d Third Person Tutorial Part 4 Third Person Camera

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  • Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner/tutorial_2 TheDevBlog: ...
  • Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner/tutorial_7 TheDevBlog: ...
  • Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner/tutorial_6 TheDevBlog: ...
  • Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner TheDevBlog: ...
  • THIRD PERSON

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NOTE** The 'zoom_bounds(f32, f32)' has been changed to a custom type Zoom(f32, f32). Example usage: 'zoom: Zoom::new(1.5, ... Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner/tutorial_3 TheDevBlog: ... Source Code: https://github.com/AndrewCS149/bevy_tutorials/tree/master/third_person_beginner/tutorial_1 TheDevBlog: ... Player Model: https://github.com/AndrewCS149/bevy_tutorials/blob/master/third_person_beginner/tutorial_5/assets/Player.gltf ...

This setup needs to use the new input system instead of the legacy input system which uses statements like "Input.GetKeyDown()" ...

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