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  • nice and steady 40-60 fps depending on what is being rendered. scene tris: 150k materials: 160 average texture size: 1153x1145 ...
  • Join us for HPG 2024 in Denver, USA, with SIGGRAPH, July 26-28, 2024. Sign up for conference emails at ...
  • Software Rasterizer/Renderer Demo
  • Download link: http://bondarev.nl/?attachment_id=130 C++ (VS2008) Triangle count: ~180k Features: -Fragment Shader System ...
  • paper: https://www.cg.tuwien.ac.at/research/publications/2022/SCHUETZ-2022-PCC/ source code: ...

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BGBTech Experiment using my Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... It's an exercise to consolidate knowledge of homogeneous coordinates and

C++ Realtime

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