Exploring Black Hole Raymarching Showcase
Exploring Black Hole Raymarching Showcase reveals several interesting facts.
- I built a real-time
- It took me 2 hours to render...
- A stylized render of the classic
- Implementing a
- Rotating Kerr
In-Depth Information on Black Hole Raymarching Showcase
This scene was part of Harry Alisavakis's technical art challenge "Celestial". The do not expect more than that, it took a whole night to simulate and it has only 400k particles. While I was watching YouTube, I stumbled across this fascinating rendering technique called How (not) to Raymarch a Black Hole on the terminal.
A real-time
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