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  • The third week of my game engine T3Vtech's development. It is written in C++ with SDL2 and GLM. I spent most of the week with ...
  • Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: ...
  • Google
  • Raycaster per-tile floor/ceiling texture mapping
  • I made psx style vertex snap happen with geometry nodes. Affine

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fixed bug with distortion however while moving a displacement is observed -- must be fixed. Blast3 Augmented reality :-). Wolf 3D Ported G2D Library

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