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  • In this multi-part coding challenge, I implement a
  • Boids algorithm with collision grid. [ C++ / collision based on QuadTree ]
  • Update : - projectiles (one sort, basic colored shoot) -
  • A 2D
  • main.cpp here : https://github.com/GuiM0x/Quadtree_2D.

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Boids algorithm demonstration [ C++ / collision based on QuadTree ] This is a gamedev #gamedevelopment #2d #coding Detecting An explanation for laymen of one usage of

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...

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