Exploring Broad Collision Detection Through Spatial Partitioning
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- An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking
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- [sorry for the audio issues!] http://vittorioromeo.info/ A grid as a
- Simpler than Quad-Trees,
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Broad Collision Detection Through Spatial Partitioning Collision Detection Through Spatial Partitioning (longer) This was a test for a octreee I think my PC started to struggle with this one...
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