Exploring C Directx 11 3d Engine Demo 7 Normal Mapping Specular Lighting

Exploring C Directx 11 3d Engine Demo 7 Normal Mapping Specular Lighting reveals several interesting facts.

  • [C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light
  • DirectX 11
  • A class assignment from my time at DigiPen to do a deferred
  • [C++ DirectX 11] Point Lighting, Normal Mapping
  • Simple

In-Depth Information on C Directx 11 3d Engine Demo 7 Normal Mapping Specular Lighting

Update the Added shadow An update to my custom [C++ DirectX 11] Specular Lighting

C++

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