Exploring C Directx 9 Tutorial 5 Textured Cube Normals Materials And Lighting
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- post process technique with a few effects and hot swapping between them.
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- You need a way to tell to OpenGL which part of the image has to be used for each triangle. This is done with UV coordinates.
- Output shows the result of glow algorithm applied on a quad, line and points with non glowing entities as well in the frame.
- Tutorial
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DirectX 9.0 : ColorShader And Texture Mapping
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