Exploring Cnr Reverse Engineering Part 3
Exploring Cnr Reverse Engineering Part 3 reveals several interesting facts.
- Working doors, all clipping issues fixed, sanity introduced to the map generator, new floors, new walls, new effects, PSX animation ...
- This is the final
- This is Class
- Shooting system in place, guard A.I, two Silencers, impacts, etc etc all good stuff.
- This is an introduction to Threatray and shows how it supports
In-Depth Information on Cnr Reverse Engineering Part 3
Procedural map generator, explosions, debris, lootable corpses, HUD, inventory, ammo, and an A.I companion you can boss ... Using A.I to try and In In this video we are going to finish off this series by looking at using design intent and prismatic features to
Learn How to
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