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Jindal, Akshay; Sadaka, Nabil; Thomas, Manu Mathew; Sochenov, Anton; Kaplanyan, Anton HPG 2025 - Day 2.

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  • Use.GPU - Declarative/Reactive 3D
  • Collision detection systems show up in all sorts of video games and simulations. But how do you actually build these systems?
  • Today we're going to discuss how 3D
  • This video provides a high-level explanation of
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