Exploring Codespells Reboot Prototype Moddability

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  • Making particle systems that affect the physics of the world. I also broke down and made a Rune that lets me type in Lisp code ...
  • Building "structures" with particles. The code is hidden inside one of my "cheat Runes". Obviously, I'll be making a better set of ...
  • Example of how the Rune Editor can be used to build spells inside the
  • A more in-depth discussion about how the new Rune Editor works. Read more about
  • The Cave -- one of a few

In-Depth Information on Codespells Reboot Prototype Moddability

Demo of the mod deployment pipeline I'm building. I make a new asset and spawn it with a spell without rebuilding the core ... This video shows how (with a little coding) simple things can become magically complex. In this video, one 3d object is used as a ... I don't know what to call them yet, so: "motors." Still working on ways of configuring magical systems that are a bit like machines ... I love Unreal. Just a quick video to prove that we can still make

I love teleportation. Also, I'm digging these art assets. I'm excited to start packaging these up into

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