Exploring Coding Adventure 60

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  • Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
  • I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
  • Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

In-Depth Information on Coding Adventure 60

Get help with CodeMonkey Code Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

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