Introduction to Combat Simulation With Boids

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Combat Simulation With Boids Comprehensive Overview

Modeling I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and Trying to create some

made in unity, just as an exercise of code integration between 2 projects. I've used the repository ...

Summary & Highlights for Combat Simulation With Boids

  • Was building a game ready
  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
  • Two groups of 75 agents
  • Watch at 4k to avoid YouTube compresion! Each agent is only aware of other agents in close proximity (range shown at 0:40) and ...
  • boid simulation

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