Understanding Conetracedgi

Let's dive into the details surrounding Conetracedgi. Sample scene, using cone tracing for global illumination using Unity.

Key Takeaways about Conetracedgi

  • Shows temporal filtering with first order filtering. Three cases: 1) alpha = 0.5 2) alpha = 0.9 3) alpha = 0.99 Compare against ...
  • This is an in-progress video of our voxel cone tracing implementation. So far we have dynamic objects, reflections, indirect lighting ...
  • Static direct lights 6 diffuse cones + specular cone, voxel size: 0.125, max. volume: 2Kx2Kx2K Color bleeding is now noticeable.
  • For Bastard Sword, a Cone trace done over a period of time, to give a nice real time sweep. Here we see two ranks of players ...
  • This is the demo for my Bachelor Thesis "Screen Space Cone Tracing for Glossy Reflections" from 2015.

Detailed Analysis of Conetracedgi

Video for the manual: http://armory3d.org/manual/#/graphics/global_illumination Armory 0.3 is out! based on directx11, source code https://github.com/qingqhua/OvalEngine. Source Code at: https://github.com/handsonicv4/3D-Engine Still working on it.

Testing out a simple volumetric cone trace effect.

That wraps up our extensive overview of Conetracedgi.

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