Understanding Cuda Path Tracer Demo
Exploring Cuda Path Tracer Demo reveals several interesting facts. I recently found a little time to add UV texture mapping support for meshes. Support is quite limited at this stage - diffuse, bump ...
Key Takeaways about Cuda Path Tracer Demo
- Basic Features: - Raycasting from a camera into a scene through a
- Another short video showing how different camera aperture shapes can be used with a virtual camera / lens to produce bokeh.
- This is a sample video of the
- Disclaimer: There's nothing much new in terms of additional features or updated code (only a few minor tweaks and bug fixes).
- I have been wanting to migrate from
Detailed Analysis of Cuda Path Tracer Demo
My first attempt at porting my Monte Carlo-based Interactive real-time iterative This update shows the new (simple) mesh loader that I have added to my
Continuing to experiment with, and develop, my Monte Carlo-based
Stay tuned for more updates related to Cuda Path Tracer Demo.