Exploring Custom Quake Source Like Movement On Roblox

Let's dive into the details surrounding Custom Quake Source Like Movement On Roblox.

  • A devlog explaining how I "borrowed" mechanics from
  • My first
  • All pmove acceleration code is coded in LUA and called from the gamex86 dll, the same scripts can be run by the client to ...
  • I know it's not exact, and it's pretty hard to strafe well when the viewport is so small. If you can hear the song in the background, ...
  • You can rocket jump and stuff now it's cool. https://www.

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A Movement The code is transpiled/translated from both custom movement

Source Engine

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