Introduction to Dev Log 56 Dual Pistol Functionality Character Controller Component Refactor
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Dev Log 56 Dual Pistol Functionality Character Controller Component Refactor Comprehensive Overview
The Archaic — This week i worked more on the level design and added some particle effects aswell. i also tried to add This live-stream is a deep dive into troubleshooting and refining the code. We begin by diagnosing why the
A dedicated hand-keyed first-person viewmodel inspection showcase for the FSP9 submachine
Summary & Highlights for Dev Log 56 Dual Pistol Functionality Character Controller Component Refactor
- just a funny bug i wanted to show.
- This video is an off-the-cuff rundown of the combat system for Project Shadow as I was finishing up for the day. Unlike the devlogs ...
- In this video I cover removing weapons from the
- https://youtu.be/DStrwfgI2jI https://youtu.be/2J-16qBhZS8 - Added dashing using animations from tool box - Made combat system ...
- This week on Code: Vulture - a full pass on mech movement and a rework of the thruster VFX, ditching the placeholder particles ...
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