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  • Create the base Material
  • Create the Object3D
  • Learn how to use shader variables with the type qualifiers "in" and "out" to pass
  • Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...
  • Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ...

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Learn about why Create shader programs containing Learn about scene graphs: a tree Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex

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