Understanding Devlog 16 Unnamed Prototype Flying Enemy Part 1
Welcome to our comprehensive guide on Devlog 16 Unnamed Prototype Flying Enemy Part 1. Struggling with daily fulltime job and procrastination, but finally managed to start with a new
Key Takeaways about Devlog 16 Unnamed Prototype Flying Enemy Part 1
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- Blue fireballs are "player" fireballs, orange ones -
- Started on
- Flying enemies
- Some progress on
Detailed Analysis of Devlog 16 Unnamed Prototype Flying Enemy Part 1
Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... In this Consumes mana and is destroyed upon hitting scenery/
Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ...
In summary, understanding Devlog 16 Unnamed Prototype Flying Enemy Part 1 gives us a better perspective.