Introduction to Directx 10 Shaders Project
Exploring Directx 10 Shaders Project reveals several interesting facts. By using a variety of different vertex and pixel
Directx 10 Shaders Project Comprehensive Overview
My Direct-X For this assignment I had to use
This demo demonstrates lighting, Texturing and Blending (water), Billboarding (palm trees), Cube mapping (sky), normal mapping ...
Summary & Highlights for Directx 10 Shaders Project
- default
- Particle engine using geometry
- Fraps @ 30fps (that's why it is locked to 30) This is a
- An assignment at University using
- Shadow mapping, cell shading, spot & point lights, blending, diffuse & specular lighting, parallax mapping.
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