Understanding Directx11 2d Figter Project
Let's dive into the details surrounding Directx11 2d Figter Project. Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming.
Key Takeaways about Directx11 2d Figter Project
- Shadows added, normail mapping, multitexturing, material mapping This is the
- [C++ DirectX 11] Character Tool
- Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
- new: -multithreaded resource loading (multicore support) -real time palette swap -bar animations -character select -2 player ...
- Fighting Game Update 3 [C++][DirectX]
Detailed Analysis of Directx11 2d Figter Project
Second update to my ongoing Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ... This is a spacefighter game I made in
Over the holidays I've been learning
That wraps up our extensive overview of Directx11 2d Figter Project.