Understanding Divine Voxel Engine Runner Example Version 2
Exploring Divine Voxel Engine Runner Example Version 2 reveals several interesting facts. I reworked the
Key Takeaways about Divine Voxel Engine Runner Example Version 2
- This is the result of a bit of a crazy process. But basically a mini chunk is created, processed, and then a mesh is built from that ...
- I worked really hard on re factoring the
- This is the first test of going up stairs. I had to set up a system to get different types of colliders for different types of voxels.
- I fixed the player's jump in the test worlds. Check out on github: https://github.com/
- I changed the physics test up a bit and added a walking effect. The camera wobbles up and down like it is a person walking.
Detailed Analysis of Divine Voxel Engine Runner Example Version 2
I felt that the I implemented a new system for player collisions and controls. It is so much better. Instead of a normal AABB collisions system this ... Check out on github: https://github.com/
This is a test of sending a player's position data to each connected client. Here you can see two clients connected to the serer and ...
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