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  • Frozen vertex buffers can be
  • Optimizing 3D games in GameMaker
  • Depth is usually more trouble than it's worth in

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When it comes to making your Let's finish off what I was doing on Monday! The code works, but I should be able to make it a lot faster. Your favourite 2D engine is growing to Possibly the best and most dependable

Backface culling is something you tend to hear about a lot. If a triangle is facing away from you, it usually doesn't make sense for ...

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