Introduction to Endless War Remake Devblog 16

Let's dive into the details surrounding Endless War Remake Devblog 16. Which view is better - angled or pure top-down? Both will be available, but I must decide which should be set as a default. Wishlist ...

Endless War Remake Devblog 16 Comprehensive Overview

I've decided to make a remaster of the very first Added a little bit of Darks Souls into the game: now you can roll to evade bullets. It wouldn't make you a superhero, but might be a ... Added some dogs into the game Wishlist now: https://store.steampowered.com/app/3648480/Endless_War/?utm_source=youtube ...

A new devlog format - this time more talks and an overview of what we did since the start of the development. Wishlist

Summary & Highlights for Endless War Remake Devblog 16

  • Taught the enemies to use covers. Covers are new mechanics for
  • One level full playthrough. Btw, sorry for no news during a long time. We've never stopped working on the game during that 6 ...
  • Added grenades. In early EW games grenades were slow, but effective way to take out an enemy behind a corner. This time I've ...
  • The process of making destroyable buildings for the game. Big thanks to Libre Fracture 2.0: ...
  • Made the roofs disappear when you walk into a building or get too close. A must-have feature for urban levels. Wishlist now: ...

That wraps up our extensive overview of Endless War Remake Devblog 16.

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