Exploring Fft Ocean In Unity 2018 12

Exploring Fft Ocean In Unity 2018 12 reveals several interesting facts.

  • it is based on the nvidia algorithms (presented in nvSdk).
  • pure Phillips Spectrum with real-time foam, rendered using the
  • Programmed in Processing (Java) - own
  • own shader, but until now only Fresnel effect implemented.
  • some new tests and impressions during work in progress ...

In-Depth Information on Fft Ocean In Unity 2018 12

The main routines are now running with compute shaders and the another foam variation new calculation of the surface normals, subsurface scattering effect, extensions to the foam system repeatable.

modified Phillips Spectrum with real-time foam, rendered using the

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