Understanding Game Dev Diary 11 Adding Some Effects

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Key Takeaways about Game Dev Diary 11 Adding Some Effects

  • I also
  • This is the new soft player lighting using a primitive deferred lighting process. It uses the shadow volumes that were previously ...
  • Room generation has been
  • Welcome back to another update! Here are the latest changes: Dynamic Water Interaction: Your character now realistically ...
  • The hacker murder scene is coming along. I made

Detailed Analysis of Game Dev Diary 11 Adding Some Effects

First attempt at line-of-sight vision rendering. This isn't even close to being optimised: way more back-faces are being extruded ... I've spent this channel telling other studios' stories — how their worlds got built, how their teams survived the grind. Now I want to ... Fast collision detection up and running, random maze generation (non intelligent at the moment), also a new camera class is ...

Very early work on enemy pathing. Nothing clever here at the moment although these angry midget enemies are quite amusing.

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