Understanding Game Development Using Dragonruby Game Toolkit Amir Rajan
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Key Takeaways about Game Development Using Dragonruby Game Toolkit Amir Rajan
- Sprite rendering limits between the two
- Working on a portal mechanic for my metroidvania
- Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez
- Adding the concept of doors and buttons to unlock those doors within my metroidvania
- Working
Detailed Analysis of Game Development Using Dragonruby Game Toolkit Amir Rajan
A stream where I work on tutorial levels to teach the player how to play the Added death areas to level along Shows how many sprites can be rendered
Demoing work in progress for bombs and enemies.
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