Understanding Game Engine Devlog 006 Continuous Collision Detection Terrain 1st Person

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Key Takeaways about Game Engine Devlog 006 Continuous Collision Detection Terrain 1st Person

  • Do you want the ability to create any 2D game your heart desires? In this series we'll create a 2D
  • CCD for triangles implemented in my particle- and constraint-based physics library Pies. The library implements Projective ...
  • Let's work on having the ball collide with the bricks, and remove them once they are hit. Project: ...
  • In this video we use binlinear interpolation on the hightmap to find the hight at the position of the camera so we can properly move ...
  • laser beam ability - shotgun blast ability - another varying laser blast ability - upgrade over time.

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