Exploring Gathering Storing Resources Using A Pathfinding
Exploring Gathering Storing Resources Using A Pathfinding reveals several interesting facts.
- This video is just a quick clip showing 12 different workers
- Welcome to the first part in a series teaching
- This video goes over how the algorithm and implementation works in much more detail. I do not fully explain everything, but I do ...
- This A*
- A star on the left, Dijkstra on the right. Made
In-Depth Information on Gathering Storing Resources Using A Pathfinding
This video shows how the Orc Workers are now Asset used: https://www.assetstore.unity3d.com/en/#!/content/21989. Pathfinding The previous A* Implementation was crude and wasnt very performant
A* (A Star)
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