Understanding Geoclipmap
Exploring Geoclipmap reveals several interesting facts. Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ...
Key Takeaways about Geoclipmap
- This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling rendering (you can see here ...
- 2000 tree :)
- Well I say
- Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
- gestion de terrain par algorithme de
Detailed Analysis of Geoclipmap
Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. An XNA implementation of a GPU
This is the first test of my XNA
Stay tuned for more updates related to Geoclipmap.