Exploring Gzdoom Zscript Based Model Collision
Exploring Gzdoom Zscript Based Model Collision reveals several interesting facts.
- It slides. It seeks corpses. It eats corpses. It eats the player too :D Overall I'm very happy with
- Here's something I've been working on for a little while. The
- A video on how to create the illusion of realistic feeling
- The current code is quite gross and looks like this http://pastebin.com/53h9hRZf Also, well, working is a strong word, but its ...
- Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ...
In-Depth Information on Gzdoom Zscript Based Model Collision
Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized. working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the this is what cba splitting the script from Jashin 2 code. Ask if interested. The music is Suverana — I Cancelli di Agarttha. Second a in ...
This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...
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