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  • Created for a uni course, written in c++ using DirectX11. Shows all of the processes that I worked on throughout the course.
  • URP+ is a powerful Unity asset designed to bridge the gap between Unity's Universal Render Pipeline (URP) and the High ...
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  • A DirectX framework that shows the implementation of Cell Shading, Normal Mapping, Parallax Mapping, Multiple Shadow Maps ...
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This is my final assignment hand in for my CH 10: GI - Creating Ambient Cube Maps And finally we look at how we can create Ambient Cube Maps from our own HDRI ... 3 Channel Vertex Blend. Several custom

CH 08: GI - Ambient Occlusion We now move on to look at how we can model our Ambient light component more closely with ...

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