Exploring Houdini Quick Tip Hello Vex If Loop
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- 0:00 - Intro –impulse – 1:21 – add scatter sourceprimuv attribute 1:55 – float time = @Time * chf('start'); v@sourceprimuv[0] ...
- In this video we look at the findattribval function. We start with the basic functionality before we take on some more complex ...
- This time we look at Polar Coordinates and how you can implement them in
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Control an animation with array data using
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