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  • We've discussed that it's important to generate poles and zeros from our TF coefficients by way of finding their roots. We'll explore ...
  • Andrew R. Brown http://andrewrbrown.net.au Real-time Music and Sound with
  • Once we have our transfer function coefficients, we need to translate them into poles and zeros. The [biquad~] does allow the use ...
  • 3D boids in Processing &
  • So as you can hear as I'm manipulating this low pass

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Now that we've generated pole and zero locations, we can utilize There are many objects in We've already learned how to generate our six transfer function coefficients, which we will now use to plot the magnitude ... This tutorial series looks at going beyond the basics in

Andrew R. Brown http://andrewrbrown.net.au Real-time Music and Sound with

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