Exploring Infinite Dungeon Generation Using Wave Function Collapse
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- If anyone out there is interested in going to school for gamedev check out my sponsor SNHU: https://snhu.edu/wattdesigns This is ...
- This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.html Brian is a developer at ...
- Experience an
- In this 2019 Math for Game Developers session, Freehold Games' Brian Bucklew and others walk through the novel, multi-pass ...
- this was so much work i'm about to (
In-Depth Information on Infinite Dungeon Generation Using Wave Function Collapse
A preview of my work for ProcJam2023! I will link in the description when it is done. Hoping to make a little roguelike This is the culmination of weeks of hard work on a side project involving In this video i create some castles procedurally Finally got the superpositions to work. All 4 tile orientations are automatically generated. Adjacency constraints are hardcoded as ...
further live input procedural generation experiment with wave-function collapse
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