Exploring Java Netbeans Game Dev Log Part 32 Removed Popup Menu And Stone Walls

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  • Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ...
  • I had to unify the inventory system in order to ease the future
  • Too tired to write a description :) Also caves!
  • Maven, distribution, filtering resources and reading property files... and bunch of fixes like campfire, craftbook, clay oven, .
  • I finaly got rid off some old sound implementation that I didn't like. And I can control the volume now. It's another step towards in ...

In-Depth Information on Java Netbeans Game Dev Log Part 32 Removed Popup Menu And Stone Walls

The In this In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ...

I've added random object location generation, debuggin options and new

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