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- I finally had a little time and added a very naive implementation of Separation of Axis Theorem algorithm for collision detection.
- This is just a quick update. I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...
- Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Jitter ...
- On my channel, you can expect a range of content. Gameplay, tutorials, concepts, news, livestreams, podcasts, productions, clips, ...
- Testing implimentation of
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New landmark! noone gave me a little challenge about how the 3D version outperformed the 2D version, but no more! I finally got ... Here is a quick It's official! I just broke 1000+ bodies colliding while maintaining 60 fps!!! This is a test of my newly finished special case for Here is a quick little
Added some very basic turrets in about an hour of coding (which is a actually quite a short amount of time for me!). The turrets ...
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